Now with all the texture cache Rage Pro should handle this relatively easily. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. I know you said it was a little weak in bit. It ran good and I guess ok enough on MacOS Don’t eat stuff off a 15 year old never cleaned cpu cooler. Views Read Edit View history. Considering long life time of the Rage Pro architecture, this should not have happened and caused image quality issues in years when such omission was no longer tolerable.

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How did the bit image quality compare to the TNT2 and Voodoo3? I know you said it was a little weak in bit. This page was last edited on 7 Juneat Peak processing rate is 1.

Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. That is really impressive! Not worse, not better. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like with teleports the Rage Pro has to do the afi on its own and leave some non-interpolated texel blocks on screen.

Playing like a Pro Per-polygon mip mapping going wrong I already mentioned bilinear filter optimization.

Voodoo2s aren’t mhz stock Geforce isn’t released as a beta on New Years ’99 under the Quadro brand DOS gaming isn’t a bilinear x Performance In 16 bit the card is behind the competition: I was equally impressed with how much less 32bit color depth hits the Rage compared to the competition.


ATI’s effort to bite into professional market is also clear from addition of edge agi. The more I learn, the more I realize how much I don’t know.

ATI Technologies ATI RAGE 128 PRO GL (100416147) 64MB AGP 4x/8x Graphics adapter

It is codenamed mach64LB and as you see the chip was used for discrete cards as well. ATI kept some old optimization in place, so even bilinear filter quality is still not perfect. Merely tying fastest chipsets on the market with mature driversXpert cards were not exactly gamers dream. Final driver used for my tests is newest among everything I tried and is probably the only one with optimization for my system.

The card I tested has awesome multimedia capabilities: In the beginning 1128mb drivers were really bad typical for ATi at this time. The Rage has always been a competitor to the RivaTNT2 and does compete well, at least regarding speed and image quality, let’s not discuss the inferior and more restrictive drivers.

Though running OsX Tiger was a pain, even with 1gb of Ram.

However as was common at the time, trilinear here stands for mere dithering between mip maps, not actual blending. Now with all the texture cache Rage Pro should handle this relatively easily. Seem’s like a perfectly sane choice for persons that are new to this hobby, and want a to era gaming machine.


ATI Technologies ATI RAGE PRO GL () 64MB AGP 4x/8x Graphics adapter | eBay

Such respins helped to prolong support for Rage Pro. With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried to create new product. There is no material that is knowingly illegal here. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. Performance When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics.

Good point about the difficulties on getting the “proper” cards.

Also mip mapping in advanced games like Unreal is still doing wrong mip selections, so I disabled it again. The former being easier to fix, Radeon entered the market in the middle of as a first direct competition to Nvidia’s TnL chips. However, Ati successfully used the “complete multimedia solution” buzz and could set attractive pricing.

Those cakes make you sick I tell